Charged Tornado Fang also allows X to cling into walls without moving downwards, but this isn't really used in the TAS. Like the uncharged drills, this can also be used to dash through enemies unharmed. The drill arm has mostly the same properties as the uncharged drills, except it does more damage. Charged: X's Buster turns into a drill arm, drilling into anything that dares to be right in front of X.Tornado Fang doesn't work on any other boss. Bosses weak to Tornado Fang include Volt Catfish (although his stun time is much longer than it's worth the measly 2 points of damage), Byte, Press Disposer (Doppler 1 boss), and Vile's Goliath Ride Armor. Tornado Fang can also be used to break some walls in the game, such as the ice blocks in Blizzard Buffalo's stage and the wall hiding the X-Buster upgrade in Neon Tiger's stage. This is abused several times throughout the run. Tornado Fang has another trick, which is that whenever an enemy is drilled by it, it stops doing collision checks for 15 frames, allowing X to completely dash through an enemy unharmed if it's hit by Tornado Fang. Usually though, this takes too long to kill something with it. The drills don't do much damage, but keep drilling enemies every 30 frames (half second) for several hits. Pressing shoot quickly again releases another two drills in a spread fashion. Uncharged: Shoots a drill forward, which stalls for a moment and then moves forward.The weapons will be listed in the order they're obtained: As always in the Mega Man games, defeating a major boss allows the Mega Man incarnate to take the boss's weapon.
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